hello all. your favorite roving reporter here, hmmm, some might say
raving, but i don't listen to the voices in my head all that much
anymore, so without further ado, news from the front lines
my second 750 points 6ed game of 40k
my opponent today was travC, and his blood angels took on my dark eldar
capture the flag mission, sorry relic mission
both
of us rolled and got zippo for warlord traits, and travis decided i
should deploy first. 2 ravagers behind a building and my 2 big troop
squads, each one with an attached hemmie, one mostly in some area
terrain and another on a hill. he deployed some scouts in a ruin with
the jump pack squad next to the ruin with the termie squad in front of
them. his speeder hid behind a building also. initiative was not stolen
and turn 1
nightfight began. yes nightfight, the thing all dark eldar and tau
armies pray for. and it's not that hard to get. you have a 1 in 6 chance
on the warlords table combined with a 3 in 6 chance of getting it from
the night fight rules also. someone who can actually remember his school
maths can work out that combined percentage for me please :)
turn1
dark eldar shot and killed 2 scouts, they fell back behind the ruins they were in.
blood
angels termies and jumpers advanced, speeder popped out and tried to
pot shot a ravager but was just over 36" away so couldnt see it so
unleashed some frag doom on the one troop squad. only 2 died thanks to a
3+ cover save and 5+ fnp save. not enough to run away til the librarian
fear of fluffy bunnied them and they ran like little girls. all of the 3
inches back from where they advanced from initially. sigh. at least it
wasnt off the table.
turn2
even with premeasuring
and sufficient movement one ravager stil was short on 2 of the 3 dark
lances, so only 1 hullpoint taken off the speeder. second ravager didn't
do squat, with 3 guns in range.
termies came around the
pumphouse and was joined by the sanguinary priest, ready to charge the
dark eldar on the hill. charge was declared, 48 poisoned splinter snap
shots and 3 str 5 ap 2 liquifer shots later and the lead termie and the
priest was red paste. charge failed.
turn3
took
both ravagers to finally bring down the speeder. both dark eldar troop
sqauds hozed the remaining 3 termies with splinter fire, something like
60 or 70 shots worth and termies are left unscathed. grrrr 2+ armor save
grrrr.
termies advanced making ready to charge, jumpers
with libby jumped onto the flag, blood lance was aimed at the one
ravager but alas the witch, she
was denied. so the ravager was assaulted. interesting point, it looks
like you might actually have to declare that you are multicharging
before you charge. ah of course, for overwarch purposes. now i remember.
anyhoo, so only 1 ravager was charged and got the snot krak grenaded
out of it. it went boom but nothing else died. termies charged hill dark
eldar squad, lots of snap firing left no termies dead but i think the
dark eldar managed to kill one termie in close combat. dark eldar lost
combat and ran away a few inches. think it was like 3" again.
turn 4
jumpers received some poison lovin, killing all but the libby who got dark lanced to death.
hill dark eldar regrouped, snap fired lots at remaining 2 termies but nothing happened.
termies charged dark eldar again, more snap fire, more nothing, another 2 or 3 dark eldar dead and thems running again. a few
inches.
turn 5
we
called it a day here, i was ahead in killpoints so game to the dark
eldar. game took us about 2 and half hours for 750 points. eesh, need to
practice. but that was with lots of talking, setting up terrain and
neal popping by to say hello and show us his awesome skyscraper and
necron breakfast snack
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